Godot MCP
Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
The current version, v0.1.2, was published to the official MCP registry on 2026-10-16. It is distributed as @shin2344234/godot-mcp on npm, filed under Other by this index, and declares 14 environment variables. Removals and unreachable sources are measured across every server this index tracks, contract drift across the servers that answer in consecutive snapshots; the index's current counts put this record in context.
Using Godot MCP in Claude, Cursor, Gemini CLI, Cline, or Zed?
MCP tool contracts can change remotely with no version bump. The mcpindex gate pins each contract and HOLDs the call when it drifts-before your agent acts. Zero credentials. This is not the package install for this server itself (use Install this server for that).
Rewrites your MCP host config so each server launches behind the gate. Inspect first: curl -fsSL https://mcpindex.ai/install.sh | less
uv tool install mcpindex-gate && mcpindex-config-wireSemantic screen found no manipulation pattern in the description. Conformance probe not yet run.
mcpindex.integrity.descriptionpassINFOevidence“Tool edits Godot scenes, runs, tests, and debugs games.”via static_description
- - Semantic screen only - the deterministic conformance probe has not run on this server
- - Confidence is reported but not yet calibrated (v1)
- - Screen reads the tool description, not the live behavior
- - advisory
- - registry description only no input schema
- - screen model 8b
Semantic screen: an LLM judge reads the tool description for hidden instructions (status PARTIAL). A pass means the description is not lying, not that the tool is safe: a high-capability tool with an honest description still warrants caution. The deterministic conformance probe has not been run on this server yet, so the screen here is semantic-only. Posture: advisory. Confidences are reported but not yet calibrated (calibrated=false at v1). Full verdict history is not shown on this page.
Own this server? Test a description on the public screen → It is a separate check from the verdict above, so the two can differ.
That verdict was true at screening time (snapshot 2026-10-20).
Contracts can change after screening, with no version bump. The gate pins Godot MCP’s tool contracts on first sight and holds any silent change before your agent acts - the check that keeps being true on Tuesday.
See your first HOLD in 2 minutes →
Related: how to trust an MCP server · screen before install · silent contract drift
People vet a server before wiring it in. One line on your project site or docs answers that with an independent record: screening verdict, registry provenance, contract drift history. It stays current as new screens and drift events land.
[Independent trust record for Godot MCP](https://mcpindex.ai/server/io-github-shin2344234-godot-mcp) - screening verdict, registry provenance, and contract drift monitoring.<a href="https://mcpindex.ai/server/io-github-shin2344234-godot-mcp">Independent trust record for Godot MCP</a> - screening verdict, registry provenance, and contract drift monitoring.A live verdict badge for your README or listing. It reflects the current screen, links back here, and updates when the verdict does.
[](https://mcpindex.ai/server/io-github-shin2344234-godot-mcp)<a href="https://mcpindex.ai/server/io-github-shin2344234-godot-mcp"><img src="https://mcpindex.ai/api/v1/badge/io-github-shin2344234-godot-mcp" alt="mcpindex verdict" height="20" /></a>GODOT_PROJECT_PATHFolder of the Godot project (the one containing project.godot). Defaults to the folder the client starts the server in, so set it whenever that is not your project (e.g. in desktop apps).
GODOT_PATHFull path of the Godot 4.x executable (GODOT_BIN is accepted too). If unset, the server looks for godot, godot4 or Godot_v4* on PATH. On Windows use the main Godot exe, not the _console.exe launcher.
GODOT_MCP_MODEHow tools are exposed: 'full' lists every enabled operation as its own tool (best for clients with tool search); 'compact' lists only core tools plus router tools that reach the rest.
GODOT_MCP_TOOLSETSComma-separated tool groups to enable, or 'all' (default). Groups: core, files, scene, node, script, run, editor, signal, resource, visual, anim, world, audio, project, import, export, code, docs, game, debug, test. 'core' is always on.
GODOT_MCP_READ_ONLYSet to true to hide every tool that changes something (inspection only).
GODOT_MCP_ALLOW_EVALSet to true to let godot_game_eval run GDScript inside the running game. Off by default: evaluated code can do anything the game can (files, OS calls).
GODOT_MCP_CONFIRM'elicit' asks the user (through the client's elicitation dialog, when supported) before irreversible operations; 'never' skips asking, for unattended runs where nobody can answer.
GODOT_MCP_LOG_LEVELVerbosity of the server's stderr log (use 'debug' when filing a bug report).
GODOT_MCP_HEADLESS_TIMEOUT_MSAdvanced: timeout for one headless Godot invocation, in milliseconds.
GODOT_MCP_BRIDGE_TIMEOUT_MSAdvanced: timeout for one request to the live editor bridge, in milliseconds.
GODOT_MCP_LSP_PORTAdvanced: port of the Godot editor's GDScript language server on 127.0.0.1. Defaults to the port the editor plugin reports, else 6005.
GODOT_MCP_LSP_TIMEOUT_MSAdvanced: timeout for one GDScript language server request, in milliseconds.
GODOT_MCP_LSP_IDLE_MSAdvanced: stop the private headless language server after this many milliseconds without code tool calls.
GODOT_MCP_CACHE_DIRAdvanced: folder for the server's cache (the Godot class docs index). Defaults to the per-user cache folder of the OS.
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