io.github.ChiR24/unreal-engine-mcp
MCP server for Unreal Engine 5 with 23 tools for game development automation.
Using io.github.ChiR24/unreal-engine-mcp in Claude, Cursor, Gemini CLI, Cline, or Zed?
MCP tool contracts can change remotely with no version bump. The mcpindex gate pins each contract and HOLDs the call when it drifts-before your agent acts. Zero credentials. This is not the package install for this server itself (use Install this server for that).
Rewrites your MCP host config so each server launches behind the gate. Inspect first: curl -fsSL https://mcpindex.ai/install.sh | less
uv tool install mcpindex-gate && mcpindex-config-wireSemantic screen found no manipulation pattern in the description. Conformance probe not yet run.
mcpindex.integrity.descriptionpassINFOevidence“No malicious intent”via static_description
- - Semantic screen only - the deterministic conformance probe has not run on this server
- - Confidence is reported but not yet calibrated (v1)
- - Screen reads the tool description, not the live behavior
- - advisory
- - registry description only no input schema
Semantic screen: an LLM judge reads the tool description for hidden instructions (status PARTIAL). A pass means the description is not lying, not that the tool is safe: a high-capability tool with an honest description still warrants caution. The deterministic conformance probe has not been run on this server yet, so the screen here is semantic-only. Posture: advisory. Confidences are reported but not yet calibrated (calibrated=false at v1). Full verdict history is not shown on this page.
Own this server? Screen its description →
That verdict was true at screening time (snapshot 2026-07-31).
Contracts can change after screening, with no version bump. The gate pins io.github.ChiR24/unreal-engine-mcp’s tool contracts on first sight and holds any silent change before your agent acts - the check that keeps being true on Tuesday.
See your first HOLD in 2 minutes →
Related: how to trust an MCP server · screen before install · silent contract drift
A live verdict badge for your README or listing. It reflects the current screen, links back here, and updates when the verdict does.
[](https://mcpindex.ai/server/io-github-chir24-unreal-engine-mcp)<a href="https://mcpindex.ai/server/io-github-chir24-unreal-engine-mcp"><img src="https://mcpindex.ai/api/v1/badge/io-github-chir24-unreal-engine-mcp" alt="mcpindex verdict" height="20" /></a>LOG_LEVELLogging level: debug, info, warn, error (default: info)
MCP_ROUTE_STDOUT_LOGSRoute standard output to standard error to avoid protocol corruption (default: true)
UE_PROJECT_PATHAbsolute path to your Unreal .uproject file
UE_EDITOR_EXEPath to UnrealEditor-Cmd.exe (optional)
UE_SCREENSHOT_DIRDirectory to save screenshots (optional)
MCP_AUTOMATION_PORTAutomation bridge WebSocket port (default: 8091)
MCP_AUTOMATION_HOSTAutomation bridge WebSocket host (default: 127.0.0.1). Set to 0.0.0.0 for LAN access (requires MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true)
MCP_AUTOMATION_ALLOW_NON_LOOPBACKSECURITY: Allow binding to non-loopback addresses (e.g., 0.0.0.0) for LAN access. Only enable if you understand the security implications. (default: false)
MCP_AUTOMATION_CLIENT_MODERun as client connecting to UE (false) or server listening for UE (true) (default: false)
MCP_AUTOMATION_USE_TLSUse wss:// for the automation bridge client connection (default: false)
MCP_CONNECTION_TIMEOUT_MSConnection timeout in milliseconds (default: 5000)
MCP_REQUEST_TIMEOUT_MSRequest timeout in milliseconds (default: 30000)
MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTEMax inbound automation bridge messages per minute before disconnect (default: 600)
MCP_AUTOMATION_MAX_AUTOMATION_REQUESTS_PER_MINUTEMax inbound automation request messages per minute before disconnect (default: 120)
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